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the curecancion del grupo de cure boys 78 Clics
con swing franco el gorilacancion de regaeton con swing año 200986 Clics
juegoeste es un juego echo con flash abrir con flash codigos para el jeugonombres de instancia:nnEl escenario: groundnEl jugador: playernEl enemigo: enemynLa barra de salud: healthbarnnCodigo del Botón:nnon(press){n _root.gotoAndStop(1);n}nnCodigo del Fotograma:nnstop(); //stop from going to next frame.nvar g=0.4; //Variable for gravitynvar f=0.8; //Variable for frictionn//We use player before each variable below, to assign the variables to the player object.nplayer._x=Stage.width/2; //Players, x (horizontal location).nplayer.vx=0; //Velocity Xnplayer.vy=0; //Velocity ynplayer.power=1; //Power used to increase the vx for moving.nplayer.jump=-10; //What vy will be set to when jumping.nplayer.jumping=false; //If the player is jumpingnplayer.health=50; //The players healthn//Below we use enemy before the variables to assign the variables to the enemy object.nenemy.vx=0; //Enemys vxnenemy.vy=0; //Enemys vynenemy.power=0.5; //Enemys powernenemy.jump=-8; // Enemys jumpnenemy.jumping=false; //if the enemy is jumpingnthis.onEnterFrame=function(){ //On every frame run this coden brain(enemy,player); //Run the brain function with the "enemy" as the ob value, and "player" as the tr value.n player.vx*=f; //Multiply the playres vx value by f which will decrease it slowing the player down.n player.vy+=g; //Add gravity to the players vy value.n player._y+=player.vy; //Move the players x position based off its vy.n healthbar.gotoAndStop(player.health); //Set the healthbars frame to player.heathn if(player.health<=0){ //if the players heath goes below 0 ie Dead.n cleanup(); //Run our cleanup functionn }// Close the if statementn if(player._x>(Stage.width/2)-20 && player._x<(Stage.width/2)+20){n //if the players x is within 40 pixels of stage center.n ground._x-=player.vx; //move the ground instead of the player in the opposite direction.n enemy._x-=player.vx; //move the enemy away alson }else{ //else meaning if the above condition is not true then do the followingn player._x+=player.vx; //move the player because they are out of the centern }//close the else.n updater(enemy); //run the update function using "enemy" as the ob value.n if(Key.isDown(Key.LEFT)&& !_root.ground.hitTest(player._x-(player._width/2)-3,player._y,true)){n //If the left arrow key is down and the player is not hitting the ground to the leftn player.vx-=player.power; //decrease the players vx by its powern }else if(Key.isDown(Key.RIGHT)&& !_root.ground.hitTest(player._x+(player._width/2)+3,player._y,true)){n //if the above is not true and right arrow key is down and the player is not hitting the ground to the right of it.n player.vx+=player.power; //Increase the players vx by its powern }//close the else ifn if(Key.isDown(Key.UP)&& !player.jumping){ //if the up arrow key is down and the player is not jumpingn player.vy+=player.jump; //add the value of jump to players vyn player._y+=player.jump; //move the players y to prevent it being caught by the collisions.n player.jumping=true; //The player is now jumpingn }//close the ifn collisions(player); //run the collisions function with "player" as the value of obn collisions(enemy); // run the collisions function with "enemy" as the value of obnn}//close the functionnfunction updater(ob){ //creates a function called updater with one input variablen ob.vx*=f; //uses the ob values defined when calling the function to multiply its vx by the friction variablen ob.vy+=g; //add gravityn ob._x+=ob.vx; //update the objects xn ob._y+=ob.vy; //and its yn}//close the functionnfunction collisions(ob){ //Create a function called collisions with one input variable.n while(_root.ground.hitTest(ob._x,ob._y-(ob._height/2),true)){n //while the objects top is inside the ground it will run the followingn ob._y+=0.1; //moves its y position downn ob.vy=0; //and set the objects vy to 0 so if it is jumping it will not continue going up.n }//end the while loopn while(_root.ground.hitTest(ob._x+(ob._width)/3,ob._y+(ob._height/2),true) || _root.ground.hitTest(ob._x-(ob._width)/3,ob._y+(ob._height/2),true)){n //while the objects lower left or lower right is inside the groundn ob._y-=0.1; //Move the objects y position upn ob.vy=0; //set its vy to 0 so if it is falling it will stop fallingn ob.jumping=false; //the player is no longer jumpingn }//close the whilen while(_root.ground.hitTest(ob._x+(ob._width/2),ob._y-(ob._height/2),true) || _root.ground.hitTest(ob._x+(ob._width/2),ob._y+(ob._height/3),true)){n //while the objects upper right or lower right is in the ground thenn ob._x-=0.1; //move the object leftn ob.vx=0; //set its vx to 0 to stop it from movingn }//close the whilen while(_root.ground.hitTest(ob._x-(ob._width/2),ob._y-(ob._height/2),true) || _root.ground.hitTest(ob._x-(ob._width/2),ob._y+(ob._height)/3,true)){n //while the objects upper left or lower left is in the ground thenn ob._x+=0.1; //move the object leftn ob.vx=0; //set its vx to 0n }//close the whilen}//close the functionnfunction brain(ob,tr){ //Create a function called brain with two input variables ob for object and tr for targetn if(ob._xtr._x+10){//if the above is not true and the object is greater then the target x+10 thenn ob.vx-=ob.power;//decrease its vx to move it leftn}else if(ob._y>tr._y-(tr._height/2) && ob._ytr._y && !ob.jumping && (_root.ground.hitTest(ob._x+(ob._width/2)+3,ob._y,true)|| _root.ground.hitTest(ob._x-(ob._width/2)-3,ob._y,true))){n //if the target is higher then the object and the object is not jumping and the object is against the groundn ob.vy=ob.jump; //set the objects vy to the objects jumpn ob._y+=ob.jump; //move the object up.n ob.jumping=true; //the object is now jumpingn }//close the ifn}//close the functionnfunction cleanup(){ //create a function called functionn delete this.onEnterFrame; //delete the onEnterFrame event so it does not continue runningn gotoAndStop(2);//move the root timeline to frame 2n}//close the functionn80 Clics
flash profeciona 8aki descargen flash profecional 8 portable sin intalesion abrir y cerrar84 Clics
flashaki descargan programa flash56 Clics
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